New method to output from Composure with full Cinematic visuals (Cinecam + Viewport rendering pipeline)

We’ve made a new method with Duncan from Composure X to use the full visual capabilities of the Unreal Cinecam with Composure such as:

  • ambient occlusion
  • perfect colour match, materials & shadows
  • full post-process effects
  • depth-of-field
  • emissive materials

We’ve split it into 6 short (5 min) videos with the first explaining the technique. It’s real-time and super easy to set-up and use.

Be great to hear your thoughts and happy to answer any questions! :heart:

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