New MetaHuman RBF issue (Maya source asset)

Hello!

I have a problem with the new MetaHuman, maybe someone also encountered it?

RBF-solver does not work in the source asset for Maya, so corrective joints don`t work either.

If you look at the node editor connections for the RBF-solver node, you can see that there are no auxilliary nodes with poses, as well as mx_pose nodes, and the rbf-solver node itself looks broken.

For comparison, this is what the node structure for the hand looks like on an old MetaHuman:


And on the new ones:


The same problem exists on all MetaHumans from the updated creator.
I have the latest version of the Quixel plugin for Maya and it’s enabled.

I would be grateful for help if someone tells me how to solve this problem.

Just solved the same problem.
Check the ue4 PSD plug-in version in your maya plug-ins window, if it’s 1.0 then it’s too old for the new metahuman assets.
Just update from inside your Bridge.
If in Bridge it shows you the latest maya plug-ins already downloaded. Then You have to uninstall the maya plug-in and redownload it from Bridge.

Can you tell me howto uninstall Maya plugins from the Bridge?