Hello!
I have a problem with the new MetaHuman, maybe someone also encountered it?
RBF-solver does not work in the source asset for Maya, so corrective joints don`t work either.
If you look at the node editor connections for the RBF-solver node, you can see that there are no auxilliary nodes with poses, as well as mx_pose nodes, and the rbf-solver node itself looks broken.
For comparison, this is what the node structure for the hand looks like on an old MetaHuman:
And on the new ones:
The same problem exists on all MetaHumans from the updated creator.
I have the latest version of the Quixel plugin for Maya and it’s enabled.
I would be grateful for help if someone tells me how to solve this problem.