New Metahuman Face and Body Detached when using control rig

Hello guys, I figured this out if you want to use custom blueprint for the head.

First of all open “Face_AnimBP” and copy all content into your animation blueprint.

Now, once you have it all copied you can unlink this part:

Into “Blend Poses 0” now connect your own logic. Create all required variables and you are good to go, the face should be attached to the body :slight_smile: