New Metahuman creator (in editor) -> GASP Project

See linked video.

I create the new character, select a preset and export it to engine. All good.
I then add the tag “RTG_UEFN_to_Metahuman_nrw” to the body.
Set the anim class to “ABP_GenericRetarget”.

Pretty much that is 100% to get the char running around with the GASP framework.
But the problem is in the video, as the player changes direction, the anims pop for a frame or 2 and looks bad.

I found a youtube video…

Where they basically dupe Kellen, and replace his parts with your new metahuman. This stops the above popping and anim glitches, but its not a 100% match on the logic / component stack between the BP_setups. (clothing items, legs, torso etc…)

Questions is, what is missing from the MH → GASP pipeline here?
Or, how to fix the popping as the character changes direction?

Thanks

(post deleted by author)

I’ve found the solution to the glitching.
Copy (from Kellen’ Event Graph) these nodes (excluding the hair LOD setup).

Drop them into your Event graph & the glitching stops.