New Metahuman creator (in editor) -> GASP Project

See linked video.

I create the new character, select a preset and export it to engine. All good.
I then add the tag “RTG_UEFN_to_Metahuman_nrw” to the body.
Set the anim class to “ABP_GenericRetarget”.

Pretty much that is 100% to get the char running around with the GASP framework.
But the problem is in the video, as the player changes direction, the anims pop for a frame or 2 and looks bad.

I found a youtube video…

Where they basically dupe Kellen, and replace his parts with your new metahuman. This stops the above popping and anim glitches, but its not a 100% match on the logic / component stack between the BP_setups. (clothing items, legs, torso etc…)

Questions is, what is missing from the MH → GASP pipeline here?
Or, how to fix the popping as the character changes direction?

Thanks

Nice cropping sh1tlord !
I’m sorry… deal with it I was in a rush :slight_smile: