Hi everyone,
I am trying to follow a tutorial made by Unreal engine about creating new buttons in the main menu that enables the virtual player to teleport to a specific location (where I added a target point beforehand)
when I create the buttons, they appear, but once I create [construct event] and then I add [pressed], when I preview in the VR, The buttons dont appear anymore.
could someone please help me with that.
I have created 2 target points and renamed them (Interior , Exterior)
and then below is my workflow, what is the problem?
Looks like you’re removing them. Once those buttons no longer have a parent, they become orphaned. Dereferenced widgets will be garbage collected, eventually.
If you do not want them to show up now but still exist and be available later, collapse them instead:
And restore their visibility later on.
Other than that, it’s pretty unclear what is going on and what the intent is. The white target point execution wires are not even connected - is this intentional?
@Everynone , Thank you so much for your answer, sorry if my case wasnt very clear.
I need to creat those 2 buttons by clicking on them , the virtual player is transferred to a specefic location where I will add some information.
I have followed a workflow that was quickly mentioned in 2 UE webinars. photos below.
I want to have the buttons all the time and to be able to press them anytime too.
I have linked (Is Valid) to (Set) but it is the same, the buttons dont appear.