New limitations are superficial and do not apply to game design

UEFN is already superficial at its project size limits, given that things like HLODs take half of the project size budget, but now since last update we get that UI group assets can be max 256 pixels.

Now, I wouldn’t expect this to have shipped at all, because anyone who makes games in UEFN would know instantly that this limitation directly conflicts with any player UI or the map controller custom image, which documentation will have you make it more than 256 pixels, 2048 to be exact, but here I am making another forum post on the obvious things. This is the link btw: Using the Map Controller Device

Please ask before enforcing out-of-touch rules like that, someone may be making a game based on UI, or having a player post-process effect that is bigger than 256 pixels. We are not all making box PVPs here (heck, even they need that limitation gone, because of some abilities they do)


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