New level with new mechanics

Hey everyone! I am taking a game design course for school. In this class, we have already made a new, basic level called TestEnvironment. In this level, we follow along with our instructor to make a first person game (with moving and jumping and interacting with objects). However, we also need to work on our ACTUAL project on the side, using the skills we learn in our test level.

My real project is going to be a 2D platformer. I created a new level, and it’ll still be in 3D, but the player will be restricted to left and right movement. Also, the camera shouldn’t be attached to the player’s head anymore. So, I want to be able to work on these two levels at the same time, but I don’t want my work in one level to affect the other. So whenever I open my TestEnvironment, I’d like it to be in first person, but when I switch to my platformer level, I’d like it to be in third person. I’d also like to only move side to side in this level, but still navigate in a 3d space in the test level.

I hope this is making sense, but I basically want to work on two different levels simultaneously, that share the same contents, even though they have different mechanics. I’m not sure if this is even possible but I thought I’d ask. Thanks!

Different Game Modes. Can set your actor, controller, etc.

You can setup different classes and game modes in accordance with the mechanics you desire, in the level settings just set the game mode and player class override to what you need. In addition you can also use the level BP to implement some unique functionality to each level

I’m very new to Unreal Engine so I sort of understand. I was messing around with those gamemode settings and I think I got it to work. Thank you!

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.