To bring my problem to the basics:
How to create a new level using TopDown blueprint template and make the character move as intended? (and the camera follow as intended)
In the original map there is a character already in the level, if you delete it and drag a new one to the level it will still follow the expected behaviour (move on click with camera following from above), if I replace it with a player start it will still do it, but when I create a new level it just does not happen.
How can I do it so if I place a ‘player start’ actor in a new level blueprint, the character that spawns has a camera that follows and has click to move enabled??
Thanks!