Unreal seems to be adding random bones on my character. For exemple it duplicates the eye bones and place them on the root bone (which makes my character stand one feet above the ground when crouching). My character is also wearing sunglasses and there`s a joint that goes from his glasses all the way down to the root bone. There is of course nothing of that inside Maya, here’s what the hierarchy looks like
This never happened to me before, I really don’t know what’s going on.