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New issue with imported skeletal mesh

Unreal seems to be adding random bones on my character. For exemple it duplicates the eye bones and place them on the root bone (which makes my character stand one feet above the ground when crouching). My character is also wearing sunglasses and there`s a joint that goes from his glasses all the way down to the root bone. There is of course nothing of that inside Maya, here’s what the hierarchy looks like

http://image.noelshack.com/fichiers/2019/16/2/1555432437-bones.jpg

This never happened to me before, I really don’t know what’s going on.

Nevermind these joints weren’t problematic, my character was floating because I didn’t select the right bone for the pelvis when retargeting.