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NEW ISSUE - Random crash in steam

Hey now
This has me confused and more so because I do not know how to read it. What does this mean and how can I fix it

Fatal error!

VERSION: 239.3
ShooterGame.exe!APrimalCharacter::BeginPlay() (0x00007ff702edc070) + 160 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:400]
ShooterGame.exe!APrimalDinoCharacter::BeginPlay() (0x00007ff702f56dee) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:5425]
ShooterGame.exe!AActor::PostActorConstruction() (0x00007ff703ccfb29) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\actor.cpp:2380]
ShooterGame.exe!ANPCZoneManager::SpawnNPC() (0x00007ff702eb190b) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private
pczonemanager.cpp:718]
ShooterGame.exe!ANPCZoneManager::SpawnFromEntries() (0x00007ff702eaf453) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private
pczonemanager.cpp:432]
ShooterGame.exe!ANPCZoneManager::SpawnNPCs() (0x00007ff702eac74c) + 47 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private
pczonemanager.cpp:312]
ShooterGame.exe!ANPCZoneManager::CheckIncreaseNPC() (0x00007ff702eac533) + 10 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private
pczonemanager.cpp:289]
ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff7030f24f5) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2248]
ShooterGame.exe!AActor::TickActor() (0x00007ff703cc969e) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\actor.cpp:733]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff70405b03c) + 30 bytes [e:\svn_ark\engine\source\runtime\core\public\async askgraphinterfaces.h:665]
ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff7035509e6) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\async askgraph.cpp:338]
ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff7035504cd) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\async askgraph.cpp:177]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7035518fd) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\async askgraph.cpp:882]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff7035ffb71) + 0 bytes [e:\svn_ark\engine\source\runtime\core\public\async askgraphinterfaces.h:187]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff704025452) + 269 bytes [e:\svn_ark\engine\source\runtime\engine\private icktaskmanager.cpp:187]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff704029dca) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private icktaskmanager.cpp:851]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff703e8036b) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGame.exe!UWorld::Tick() (0x00007ff703e816ea) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1185]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff703db0c6c) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:951]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff702e6a289) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x00007ff702e648bc) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff702e6b76a) + 5 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff702e6b898) + 8 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff704f26c91) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe39108102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe3bbdc5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe3bbdc5b4) + 0 bytes [UnknownFile:0]

Just got this error on a different PC just trying to play the normal game

Fatal error!

VERSION: 239.3
ShooterGame.exe!APrimalCharacter::BeginPlay() (0x000000013ffdc070) + 160 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:400]
ShooterGame.exe!APrimalDinoCharacter::BeginPlay() (0x0000000140056dee) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:5425]
ShooterGame.exe!AActor::PostActorConstruction() (0x0000000140dcfb29) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\actor.cpp:2380]
ShooterGame.exe!ANPCZoneManager::SpawnNPC() (0x000000013ffb190b) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private
pczonemanager.cpp:718]
ShooterGame.exe!ANPCZoneManager::SpawnFromEntries() (0x000000013ffaf453) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private
pczonemanager.cpp:432]
ShooterGame.exe!ANPCZoneManager::SpawnNPCs() (0x000000013ffac74c) + 47 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private
pczonemanager.cpp:312]
ShooterGame.exe!ANPCZoneManager::CheckIncreaseNPC() (0x000000013ffac533) + 10 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private
pczonemanager.cpp:289]
ShooterGame.exe!AShooterGameMode::Tick() (0x00000001401f24f5) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2248]
ShooterGame.exe!AActor::TickActor() (0x0000000140dc969e) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\actor.cpp:733]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x000000014115b03c) + 30 bytes [e:\svn_ark\engine\source\runtime\core\public\async askgraphinterfaces.h:665]
ShooterGame.exe!FTaskThread::ProcessTasks() (0x00000001406509e6) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\async askgraph.cpp:338]
ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00000001406504cd) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\async askgraph.cpp:177]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00000001406518fd) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\async askgraph.cpp:882]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00000001406ffb71) + 0 bytes [e:\svn_ark\engine\source\runtime\core\public\async askgraphinterfaces.h:187]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x0000000141125452) + 269 bytes [e:\svn_ark\engine\source\runtime\engine\private icktaskmanager.cpp:187]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x0000000141129dca) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private icktaskmanager.cpp:851]
ShooterGame.exe!UWorld::RunTickGroup() (0x0000000140f8036b) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGame.exe!UWorld::Tick() (0x0000000140f816ea) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1185]
ShooterGame.exe!UGameEngine::Tick() (0x0000000140eb0c6c) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:951]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013ff6a289) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x000000013ff648bc) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013ff6b76a) + 5 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013ff6b898) + 8 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000142026c91) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000077b259bd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077c5a2e1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077c5a2e1) + 0 bytes [UnknownFile:0]