I know I am in 4.24 and not 4.25 but I have followed the following thread here: iPhone SE 2020 not supported yet? - Mobile Development - Unreal Engine Forums
And added the code in to manually support the new iPhone SE. So now, my app can launch without crashing but the resolution is jacked up. All my UI looks terrible, buttons overlapping each other, text is blurry. Outside of the UI, the entire game looks blurry and stretched.
There has got to be a problem with engine settings that can fix this. When I open a widget UI and select the 1334x750 viewport preview my widgets look fine, so its strictly a problem with this new iPhone. Any help appreciated!