New install. Crashes loading old project @ 93%. What do?

We had a brownout over the weekend and for whatever reason my machine was hooked directly into the mains, not the UPS. Toasted C:. Machine otherwise fine. Replaced C, did a reinstall of everything and my old project won’t launch – crashing at 93% every time.

At this point I am way way way in over my head and I don’t even know where to begin, what it wants or where to start and google isn’t being much help either.

I don’t know what to do.

Any ideas?

Here is the crash report:

LoginId: 
EpicAccountId: 

Access violation - code c0000005 (first/second chance not available)

UE4Editor_UMGEditor!HasLatentActions() [d:\build\++ue4\sync\engine\source\editor\umgeditor\private\widgetblueprint.cpp:826]
UE4Editor_UMGEditor!HasLatentActions() [d:\build\++ue4\sync\engine\source\editor\umgeditor\private\widgetblueprint.cpp:853]
UE4Editor_UMGEditor!UWidgetBlueprint::UpdateTickabilityStats() [d:\build\++ue4\sync\engine\source\editor\umgeditor\private\widgetblueprint.cpp:892]
UE4Editor_UMGEditor!FWidgetBlueprintCompiler::CopyTermDefaultsToDefaultObject() [d:\build\++ue4\sync\engine\source\editor\umgeditor\private\widgetblueprintcompiler.cpp:346]
UE4Editor_KismetCompiler!FKismetCompilerContext::PropagateValuesToCDO() [d:\build\++ue4\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:1207]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::ReinstanceBatch() [d:\build\++ue4\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:1325]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [d:\build\++ue4\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:961]
UE4Editor_Kismet!FBlueprintCompilationManager::FlushCompilationQueue() [d:\build\++ue4\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:2165]
UE4Editor_Engine!UBlueprintGeneratedClass::ConditionalRecompileClass() [d:\build\++ue4\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:264]
UE4Editor_CoreUObject!FScopedClassDependencyGather::~FScopedClassDependencyGather() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:477]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4250]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4467]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3864]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2925]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3087]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1364]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2602]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2345]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2650]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2345]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2124]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2034]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:749]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:452]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:716]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1276]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2602]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2345]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2650]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2345]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2650]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2345]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2124]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2034]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:749]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:452]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:716]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1276]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2602]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2345]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2650]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2345]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2124]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2034]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:749]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:452]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:716]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1276]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2602]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2345]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2650]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2345]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2124]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2034]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:749]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:452]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:716]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1276]
UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1471]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:2511]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:5992]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:5469]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:696]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2355]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3721]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:348]
UE4Editor_UnrealEd!EditorInit() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedglobals.cpp:97]
UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:150]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
kernel32
ntdll

Thank-you for your time.

I had a similar issue lately.
In my case was a function used in a macro library that was deleted but still referenced from some UserWidget blueprints.
You can check if this is your case too by taking a look at the logs of your project.
If you have something like this before the crash:

Error: [Compiler WB_Photocamera] Macro node  Macro instance  is pointing at an invalid macro graph.
Error: [Compiler WB_Photocamera] In use pin  bIsCurrentInputGamepad  no longer exists on node  Macro instance . Please refresh node or break links to remove pin.

Then it’s definitively the same case.

I had the same problem and the same solution.