Hi all,
I have been trying for the last day or so to add an input to my c++ project, but have been facing significant issues with UInputComponent
.
As you can see from the video, any new inputs I add function only in PiE, not in standalone. There are no other instances of this input, or of a ‘tab’ input in the scene, so there is no possibility of the input being consumed elsewhere. If I use a raw ‘Tab’ input node in Blueprints, the input works without issue in standalone play, but I would much prefer to have a c++ implementation running through UInputComponent
, as I already have systems in place to handle display and remapping of these types of inputs.
I’m honestly stumped. It feels like UInputComponent
is somehow not building any changes to Input map, though i’m really not sure if that’s even a possibility, why that would be, or how i could fix it. Force rebuild keymaps does nothing.
Thanks for any help,
Ellie