New Input Event Not Firing

I have a simple input binding in my project settings, and I’ve added an input event in my player controller’s event graph. I’ve double-checked that the controller and pawn are set correctly in the game mode and that the game mode is set in the project settings.

Pressing the key has no effect. Adding a breakpoint proves the node is not hit. The breakpoint has a red exclamation, which I’m not familiar with. I’ve seen yellow exclamations before, which basically mean “code is unreachable”.

Hovering over the breakpoint yields no info.

Weirdly enough, I have another action binding and event input right below this that works fine.

Might be a bug, try to delete and readd it from your input action.

Make sure there no other event using the same key input and it from a widget or player controller/character bp that you are using that event action.

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There’s nothing connected to it, simply speaking. Connect any executable node and try again; providing nothing else consumes that input (as mentioned in the post above), it should work just fine.

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Wow, I had no idea the breakpoint wouldn’t fire without a connection pin to the next node. That seems silly to me (just trying to test something here), but adding any other node off the Pressed Exec fixed it.

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