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New Helmet

I’ve made a new helmet and would like to attach it to Human, Saber etc.

I’ve got the mesh in the engine and I see the textures applied (Bump, Ambient etc.) but I’m not really sure how to go about testing to make sure its attached to the skeletol mesh of the object. Any help or insight would be awesome .

How about make a copy of the existing helmet bp, and reference it to your mesh?