I’m pretty new to UE5 but I consider myself a beginner. I’m having a hard time getting the hang of blueprints. I have my level designed and I know exactly what I want to do; I just need a boost. I have a genius idea for my game, I just need someone to help me through. I guess what I’m asking is if anyone would be interested in working with me and helping me get the hang of these dang blueprints. I would be happy to compensate you for your time if interested, thank you. And yes, I’ve watched hours upon hours of YouTube tutorials, I just need things explained a lil better; I still have that military brain that demands details lol. I also wasn’t sure where to post this so my apologies if this is in the wrong spot.
Can you tell us a bit about the mechanics of the game? What kind of things happen?
Very simple (To me) mechanics. Such as: enemy spawners, timer, character customization, weapon customization, points system to equip your character, destructible meshes etc.
These are known ideas, yes. But to know how to do this in the engine, if you were picking it up quickly, would take in the region of 3 to 6 months.
That’s probably why you’re struggling. It’s not just you, it’s everybody new. Some people, with brains like planets, do get a lot done very quickly, but if you see what they’re doing, they still miss the point in a lot of areas, and no doubt have to re-code. In fact many probably give up, but we never hear about that.
If someone did explain it to you, in one go, your head would explode ( no kidding ). Even if they told you exactly what to do, it would take weeks to put the code in.
It would be better to focus on one area, and work on that until you get something working. Point system is the easiest thing you have there. Followed by destructible meshes.
Character and weapon customization ( at the level you want ), is more difficult.
Spawning - it’s just one word. But what you actually need to know about there is character animation, AI, spawning, destroying, points systems, damage systems etc.
Sorry to ramble on.
If you picked one focused area and posted about that, I think you’d get more responses.
Good luck
Hey Jake.
Blueprints is probably the most user friendly way to get introduced to computer programming. But its still a lot to learn. What helped me a ton is getting some mentorship. If you can find a person or maybe a couple different people who have some published work that is similar in nature to what you want to do and get a few hours guidance from them here and there, that will help a lot.
You might look into the IGDA mentorship program as well.
Also, make sure you have reasonable expectations: to learn everything needed to make a very crude 3d game will be a few years of effort. To actually make the game, another couple of years.
The quickest way to learn is to make very simple projects. Start with classic games like pong, space invaders, etc. You’ll quickly learn that to make these things requires a lot of knowledge, and then you’ll realize the things you initially thought were simple - like inventory systems, modern character controllers, etc - are in fact extremely complicated.