I’m trying to implement the new GameplayCamera into my project, it looks great and I think it’s a great improvement in the engine overall, but I struggle to understand some basics:
When I activate a camera rig, it’s rotated to a set direction, while I’dd like to keep the old location/rotation or maybe move to my character back.
How am I supposed to achive that?
Like move the camera to my character back looking forward?
Also, the basic UE documentation doesn’t help that much for me, do you have any other source to learn that System?
Hi there, for some informataion around the topic, maytbe bit more deeper into how transitions, rigs, state tree or director, component structs etc. works, This tutorial is pretty nice, it will kickstart many things.
Interms of your question, during transition you want to start from last direction of previous camera I guess you are looking for this one.
In your rig when activated you can set
Let me know if it helps.
Yep that was it, thank you so much.
About the video tutorial, I’ve already seen it and yes it is very useful to begin, the only thing is that at 1:03:40 he use the node “StateTree request transition” and idk if I’m missing something but that doesn’t works for me, the state tree just doesn’t change state even if the event is called with the right tag.
I searched and there was a bug for this node but it was years ago, and I mean, in the tutorial works, any idea about what I could doing wrong here?
Ah yes, tag problem. You are not wrong had the exact problem but can’t remember at the moment tbh. Tag is set its received in the component, state will be called but the state tree won’t be triggered for transition. I even switched to director cause of it not too far ago.
You probably have something like this
And this state tree’s Global Task somehow failing, Actually running since we can see task. However it doesnt execute. Interestingly if you delete this and create same task on root.
It works, if you know why let us know also. I suspect owner object problem but can be something else.
yes that’s it, I’ll use blueprints instead of state tree till the camera plugin isn’t 1.0.
Again, thank you for your support 
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