Has anyone run into an issue with using both the new Gameplay Camera system 5.7 and the legacy camera system? I’m working with the older Horse Starter Project and am trying to use a metahuman built off the Game Animation Sample Project, which uses the new Gameplay Camera. I haven’t changed anything between the two of them. In theory, the character should still be able to possess the horse, but the camera is appearing inside the animal and not far behind it like it’s setup. I was wondering if there’s a known conflict between the two camera systems, or if there’s something else going on?