NEW Game Tech. News!

Separable Subsurface Scattering!?:

Any chance that UE4 can inplement this “Separable Subsurface Scattering???”

More:

Nice to see that from Spain with love :smiley:
The University of Zaragoza as always creating and providing awesome things to the real time industry.

new first-of-its-kind structure-transcending software

Can this be added into UE4?:

Anyone know anymore about this??? :slight_smile:

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Can this be added into UE4?:

Anyone know anymore about this??? :slight_smile:
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Do you mean procedural furniture and buildings?

Sounds like for game development the algorithm will generate a procedural piece of furniture and then compare that with the “deep learning” database of furniture then rate/ categorise/ choose the final set of furniture.

For the user it would be slider bars perhaps

Stylization Low-High
|||-------------------|-------------------|||

Aesthetics Low-High
|||-------------------|-------------------|||

Minimalist-Steampunk
|||-------------------|-------------------|||

Overall certainly an interesting potential application of deep learning “in reverse” where once the AI recognises objects it can re-recreate said objects and check how “real” those objects are.

process for efficient computation of photo-realistic images of granular materials

KIT, Disney Research, and Cornell University develop process for efficient computation of photo-realistic images of granular materials:

New method is 100 times faster than state of the art!

Computer scientists find way to make all that glitters more realistic in computer graphics…
New method is 100 times faster than state of the art!