So. I have been trying to tackle this problem recently. I sort of got it to work but it only works on a new game.
The problem is that some levels don’t load before the player spawns, causing the player to fall to his death.
So, on a new game, I spawn the player into a box hidden in the world. Then in the level blueprint of the persistent level I do a check on begin play to see if a level has loaded. Once that level has loaded, the player is teleported to the new game start location.
This works perfectly.
The player is able to save the game in any location and load back to that same location.
This is where the problem arises.
On beginplay, it makes sure land_x00_y00 is loaded before “spawning” the player. But if the player saves the game past where that is, the player will fall to her/his death.
What I would need to do is save the level bounds or a reference to the level in which the player is currently within. Say a cave or a house or just a landscape.
Could I create some kind of volume with the level name? Recall that value as a name when the player loads the game.
Any ideas how I could approach this?
Thanks a lot in advance all!