New Gallerys and Options

Hello Fortnite Creative Team

I’m a user who really likes UEFN and Creative and I’m having the problem that I can’t tell the PropMainpulator device that when I set it to be a zone, for example, only walls and floors are indestructible and props that are in the zone are in indestructible are,

First Request = A setting where you can set what else should be influenced in the zone

then i want to have some galleries because i have this love and a lot of cool things that you can use very well in creative and UEFN (yes i know i can add them in UEFN only i find walls are very annoying and weird to add so add mine here 2nd request

Second request =
Frenzy Fields galleries and prefabs
Rave Cave Galleries and Prefabs
The Collider galleries and prefabs and maybe an island
Greeky Compound Galleries and Perfabs
Corny Complex Galleries and Prefabs
ButterBarn Chapter 2 Season 5 and Chapter 3 Season 1 Variants Galleries and perfabs
Synapse Station Galaries and Perfabs

It would be cool if this stuff shows up in FN Creative and UEFN at some point

@FARaerOG Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.

The prop manipulator has a priority setting, you can use smaller propmanipulator zones inside a big zone by setting them at a higher priority.

Best way to use them walls is work by 512 spaces for widths and 384 spaces for heights, this will line up with ingame player builds.
Using spaces of 512, they fit together nicely as the meshwork on the edges hides the joins on corners, internally or externally to a building.
Also check they’re not mirrored, otherwise they flip ingame after you rotate or negative scale them in the editor.

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Thing is, I know the prop manipulator has this priority setting, but I’m asking about setting it because of memory build, otherwise it would use up too much memory…

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Very good point.

Even the default shadows on the children of the PropManipulators over a certain size throw performance warnings in the logs.

Your first request is important, how do you reckon it should be implemented ?

I would like to see more options in BluePrints related to the health, damage and resources and things we need from PropManis, and either a priority or an ignored by zone switch.

I guess this is where Verse comes into it, but noobs like me need functionality without going to Verse. And when everyone makes seperate Verse code to achieve the same thing, it sounds like reinventing the wheel over and over.

I think they can easily implement this with an option in the device, just that you divide the objects into walls/floors and props and with which you can set everything or only props or only walls/floors in the option