Hello! I am using this to mark events in my unreal game and analyse the brainwaves at those specific moments using EEG. Iam not exactly sure how to link all 3 together and how to mark those specific events, any idea? Thanks a lot
@yosefmawasi1
iām a little late to that aswell. can you elaborate on your fix? did you do anything else or named it somehow?
edit:
nevermind⦠i got it
for those wondering how this works:
you need to install studio code, if you havent already.
In UE go to tools ā new c++ class ā none ā create class
wait for studio code to compile ā done
btw: i have the plugin in the projects plugin folder
no need to rename or do any black magic shenanigans
this article helped me understand it somewhat
If anyone needs to update the Arduino plugin for Unreal Engine 5.5, I have made a video showing how to recompile and install the SerialCOM plugin.
Hope it is useful.
Hey guys! first iām really gratefull with eveeryone who got to contribute in the plugin, iām doing my thesis project and currently using SerialCOM for UE 5.6! I know iām a bit late to the convo, but iām trying to find forums, topics, qa about SerialCOM and itās getting quite hard, I also tried to access Ramiroās lab discord but I canāt.
I have some problem regarding the .exe Shipped version of my project, where unless I have Arduino IDE connected, the game wonāt read my port; thing is, I canāt find an active community to ask about it, nor realiable sources to get info about it :c
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If you are trying to run your .exe on a PC that has not been setup for Arduino Development it may be that Windows 11 doesnāt have Serial Ports enabled. These are now considered āLegacy Hardwareā but can be enabled using āAdd legacy hardwareā in Device Manager. This may be why your game canāt see the port.