I’ve been using various animations from marketplace and mixamo and had to reimport some so that they are all at a targeted framerate of 30fps. Results vary, with some being a little under 30fps, but the Montages they are in do work (In Editor and Packaged). They do display a warning though but I had no issues with them whatsoever.
Recently, I migrated from 5.4 to 5.5 (Editor updated to 5.5.2) and now these same montages just freeze in Editor and does not work at all in gameplay. They display the same error when I opened them, with an added new line framerate: 100000fps.
Anyone else having this issue or does anyone know how to fix this?
Just want to let you know that you’re not alone. I am also experiencing this issue and it is indeed quite frustrating. I just upgraded to 5.5.3, hoping that would fix the issue but it did not. It can be fixed with a little bit of leg work tho. At least in my case, if I export the animations, and then import them, they are then correct. But don’t reimport/overwrite old files, that doesn’t seem to work, import to a new location, which should bring up a dialog box, in which you can see the frame rate at the bottom
Thank you so much for the workaround! Like you, I updated to 5.5.3 hoping it would fix the issue but no dice. Glad to have learnt a better way to change the framerate of animations.
Thanks once again.
Thanks for this workaround I was getting very frustrated because this also freezes the editor and I have fairly complex montages that needed to be fixed and wasnt sure what to do.
Something to add to this hotfix is when you re-import them to another location if you dont want to lose the way your current montages are setup (sections, notify tracks etc) you can just delete the old animation and replace the reference with the new one when it prompts during deletion phase.