New features and qol improvements for Creative

Add a way to make weapons with mods:

Use a modular weapon as a template, or just any mod compatible gun, e.g. fury ar, veiled smg, holo twister.

Able to use any mod from the files, UEFN is known for its large freedom, you can almost add anything from the files, for example you put a deadeye dmr scope on a gun.

Add a way to make custom weapons in 1.0:

Select a existing weapon and just edit its stats, sound, maybe model? Or a exotic wrap, like heisted, eradicator. Recoil, range, projectile/hitscan YOU NAME IT!

Add more features to the 1.0 editor: Able to edit the items inside of item granters, BR functions like Reloading and In-Air while ADSing.

Keep 1.0 up-to-date: Add in every update the new BR and Reload items, such as the Reaper Sniper Rifle (not modular) Gatekeeper shotgun with that muzzle, the new BR mythics like poison Ivy’s ranger pistol.

Thank you epic

To be fair, if they add custom weapon/item device in 1.0 wich i hope they will (Wich is possible)

It should work like this with these options:

Model: Models can’t be changed in 1.0 but you could use the existing color picker so you could change the color of the model. You can also use materials like with the primitive shape props

Change wrap preset: Choose from selected wraps like lawless, hoisted, unstable and more.

Rarity preset: Common, Uncommon, Rare, Epic, Legendary, Mythic, Exotic

Rarity Modification: Change Name of Rarity and an color from the already existing color picker wich let’s you make custom rarities (This Overrides the Rarity Preset setting)

Name

Description

Damage

Structure Damage

Damage critical hit chance

Damage critical hit damage multiplier

Headshot Damage

Headshot critical hit chance

Headshot critical hit damage multiplier

Reload Time

Magazine Size

Fire Rate

Events should make it so it can send or receive Events when, Fired, Shot Hit, Headshot Hit, Reloading or after reloading.

Weord auto correct. Heisted*