The new Epic made water materials and blueprints have gone live, but no doubt due to my total inexperience with UE4 I can’t seem to figure out how to scale them. When I drag the transparent blueprint into my level I get a water plane, but it’s far too small for my scene. The scaling values in the transform panel are set to 50 in X and Y, but they won’t go any higher. It’s also not possible to scale them using the regular scaling gizmo.
Any ideas?
Thanks all.