New Editor Restriction to Prevent Island Instability Caused by Using Certain Textures

If you dont really care about fidelity and just want to create, just change them to “Stretch to square power of two” its less than ideal due to pixel shifting/stretching etc but you have to be a AAA stickler to care, or moreso when you start to care, you will have the knowhow to correctly work with textures anyway.

If i keep rambling im not 100% sure the difference doing this as opposed to padding and adjusting texture UV’s…

If somebody smarter than me wants to interject, please.

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