New DMX Matrix Fixture have no physical actor, even though all old fixtures are visible

I’m currently building a few common filming setups with mostly BP_StaticMatrix Fixture so I can play around with DMX lighting sequences in Blackout Lighting Console.

However, when I drag in a BP_StaticMatrix in a new level in a new project. The light has no physical actor. There’s clearly light coming out from the fixture (red light), but there’s no fixture itself.

I have tried:

  • Making sure “Actor Hidden in Game” in unchecked.
  • Uninstalling all versions of Unreal Engine and reinstalling them. (currently working on 5.5)

But none of the above helped. Does anybody have any solutions to this? Thanks in advance.


(red glow is the light coming from the new BP_StaticMatrix I drag in. There’s light but no fixture visible)

Same here, if you got a fix, lmk!

Yo! I found sort of a fix, in the given DMX template you can copy the Library settings from the template world and use them in your own. Apparently you can adjust how many lights per matrix there are, UE itself has it set to 4x4