After some testing, everything works with mesh decals, except POM.
If I use POM, this method will only shift the normal values on two axis. I don’t really get a height value, it just offsets the UVs on the two axis based on the camera vector.
I guees, it works only with decal actors, but not with mesh decals, which have their own tangents?
Based on this tutorial (https://www.youtube.com/watch?v=NOifAPle9zo) , I tried to fix the issue, but it only works for decal actors, not mesh decals.
Current issue, if I increase the Height Ratio (UV shift based on world space and current camera angle):
Is there a way to get the tangent normals of the decal mesh and use it with the Camera Vector in Unreals “POM Function” to get a proper a world space alignment?

