Thx.
I’ve already tried to pass an rgb mask (texture) through the “Customized UVs”, but the response material only gives me the UVs (gradients) of the corresponding mesh, not the mask channels of the decal material:
Decal Mat:
Response Mat:
Thx.
I’ve already tried to pass an rgb mask (texture) through the “Customized UVs”, but the response material only gives me the UVs (gradients) of the corresponding mesh, not the mask channels of the decal material:
Decal Mat:
Response Mat: