New components are added to "Defaults" instead of "Components"

There seems to be an issue adding new components in C++ to a class, which already has blueprints inheriting from it. The new component gets added to the “Defaults” tab instead of the “Components” tab in those blueprints.
If you create a new blueprint inheriting from your C++ class everything is fine (all components show up in the “Components” tab).

Related questions:

The bug has been confirmed and is fixed. Let’s hope the fix will make it into 4.3 later this month :slight_smile:
See https://answers.unrealengine.com/questions/53508/ue42-blueprints-components-not-refreshed-after-cod.html

Cheers!