A new 4.14 feature has taken over previous method of adding apex cloth to skeletal mesh with very negative results of some of us: Improved Apex Cloth Skinning Mesh-to-Mesh
Alright so this new feature is very cool but it’s completely messing up all my cloth objects because my cloth objects aren’t the same as the original meshes so it can’t skin them, I’d prefer the previous method of adding cloth objects were the mesh is totally replaced rather than skinned, this new feature is totally against my workflow. Please tell me there is a way to disable it and/or revert back to using the imported mesh instead of skinning the present 1. I believe many other people are experiencing the same problem because of this, I’ve seen some posts with no solution in the answerhub. I really don’t want to have re-import all my characters again with matching meshes, or go back to 4.13.