i have a base actor, it has some changeable variables. this base actor is dragged to game world. i need to make a new child actor from that selected baseactor, that new actor should have the current changed variables/etc automatically the selected baseactor has? i wonder if this is possible.
this base actor is dragged to game
world
In the editor or run-time?
If you are trying to create a Child Actor from an actor you have already dragged into the Scene, I’m afriad this is not possible outside of Run-time. The only way to do it, is through Actors that are stored inside the content browser. However, this should be more than enough, since it’s the only way to store a perminent reference of it that you can use throughout your project.
Right click on the actor in the content browser and select the option at the top, titled: “Create Child Blueprint Class”. It will inherent all of the base variables of the parent class, and you can adjust them to make them unique from the parent.
You can even create a Child Blueprint of a Child Blueprint if you want to form more of a Hierarchy.
its just placed in editor, no play/simulate pressed
tried to make this drawing, button like that would be the “solution”, but i just realized i could just create new child blueprint and drag it to world though… benefit from button like that wouldnt be huge, looks like im just trying to go too deep and forgetting the simple things… i will mark your answer as solution.