Ok, thank you for your ideas, I’ve also implemented option 1.
I created a new collision object channel named it Bump and set the Bumb collision capsule to it and made it detect only other “Bumps”
Ok, thank you for your ideas, I’ve also implemented option 1.
I created a new collision object channel named it Bump and set the Bumb collision capsule to it and made it detect only other “Bumps”