I have added a second capsule to my Character and called it Bump.
I’m using Bump’s “On Component Begin Overlap” to see if I’m overlapping with a separate Character. However, when I spawn a Character it immediately triggers the “On Component Begin Overlap” by overlapping with itself.
I know this because I am printing the name of the Other Actor that the “On Component Begin Overlap” is overlapping (and it prints its own name).
How do make it so that the Bump capsule stops being triggered by its own pawn?
I know that I can just put a branch with a not equals self but that seems a bit hacky.