You have three options:
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Set one of the capsule to ignore the channel of the other capsule
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Use the node “ignore actor when moving” on the trigger so it ignores the actor you specify (not sure if it would work if it is spawned over the character so i would let it as last option)
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Use a branch and compare the other actor with self (the same actor) and use != to compare if they are not the same. So that plugged into the branch condition and working from the true output would work just fine