Independent Camera Pin Functionality: The camera pin should function independently from the working viewport. The rendering settings for the pinned camera should also be separated. This approach will optimize the viewport and allow the scene to be viewed through a pinned camera with its own render settings.
Scalable Camera Pin Box: The camera pin box should be scalable and flexible for enhanced optimization.
Independent Render Settings: The settings used for the final output should be held only by the camera itself and should not affect the same settings on the working viewport.
This is the first time I am writing on this topic, so please be kind.
The Media preview is described here:
There is actually no way to have a different rendering in the viewport than the media preview (they share the same render target)
but:
you can scale the media preview, and change some defintion settings in the top bar options of the preview frame (to scale it: unlock it, and change the windows sacale using handles)
each media (image/video…) has its own setting saved in TM
the size parameter is saved for each media in its own details/format properties
you are right about that, and I already know the feature. but we should add feature where artist can freely access viewport. while can see camera. it only works while you are in media tab. And if we use parallelism and use media preview, it’s like big problem in small areas.