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New Blend Model for Materials - Additive Blend

One big hurdle for VFX artists is keeping consistency between different environments, especially when using additive shading.

In this GDC talk, a Blizzard Tech Artist talks about a very simple shading method they use to control additive buildup and maintain readability. This would be a super-simple shading model, really nothing complex at all - but would help out VFX artists like myself a lot.

(Go to ‘Don’t Ruin The Experience’)

Seems there’s already a massive thread going for this…

https://forums.unrealengine.com/showthread.php?102548-AlphaComposite-finally!