does anyone have problems packaging a game with the new Audio Engine on 4.20?
For me the compiled game crashes on launch, while some builds from another pc work fine…
I just have set the ini parameter for the new audio engine, currently no plugin like Steam Audio etc is enabled.
I found this issue Unreal Engine Issues and Bug Tracker (UE-63843) while having the problem without steam audio https://answers.unrealengine.com/que…eam-audio.html.
If I would have the same problem on all building systems I would be quite sure that the problem is somehow engine related, but a build on my win 10 pc worked while the build from another win 10 pc and win server 2016 root crashed after launch.