Hi there.
I’m a designer and I work with Cinema 4D, mostly static modeling (not much rigging and animation).
I’m also an avid PC game player - as such, I’ve developed the natural curiosity of the game design process itself and I’ve been trying to understand how the whole process works.
After some investigation, I’ve found myself interested in Unreal Engine.
As I browsed the net, I found this article - Software for Game Environment Artist - with all the hypothetical stages of game development:
- Concept Art and Visual Development
- Modeling
- Sculpting
- Retopology
- Normal Maps and Baking
- Texturing
- UV Unwrapping
- Terrain Generation Tools
- Rendering Your Modeled Assets (Game Engines)
- Video Recording and Showcasing Your Work
What do you think? Do you agree with this list? Is there anything missing or too many stages perhaps? The ones new to me are steps “4. Retopology” and “5. Normal Maps and Baking”. What about “7. UV Unwrapping”, can’t I do this in my modeling program - do I need specific software for it? About “3. Sculpting”, its main objective is to have in-game high-res cinematics, right?
Sorry for any newbie questions… I’m really new to 3d game design.
I’d like to hear your thoughts on this - any feedback is appreciated.
Thanx.
PR