New approach to dynamic GI

I think there’s huge compromises in any lighting system made for use in real time applications. Either a bias for pre-baked, high quality global illumination or extremely coarse dynamic global illumination from either baked probes or something like Light Propagation Volumes or Voxel Based Global Illumination. Nothing in that video looked appealing from an aesthetic point of view and unless it’s designed for mobile rendering then I’m not sure I’d use that over light maps either. Even my LPV tests had results similar to that video (though perhaps using more memory etc etc)

Some of the best work I’ve seen on a shipping product recently was Quantum Break. There’s a great write up on that system somewhere.

Matt Hermans