So I know several months back now that UE4 added the ability to edit your animations into the engine once they are imported in. I know over a period of time they have added all sorts of abilities like re targeting etc. However I am more interested in the ability to edit the current animation or make a copy and edit from there. Never fails something needs to be tweaked once you put something in there hands etc.
Now looking through documentation and tutorial videos I find nothing about this ability. How to enter this mode and or all the tools we can use to do so. I get it, its a newer feature but is there anything out there that covers all the tools yet and what you can do with them?
We are picking it up as we go so far adding a keyframe and saving it and using the widget tool to do it. But is there more too it, any tips or tricks?
As always thanks in advance.