New Android FPS game

I’ve just published on Google Play my new free FPS game “Seek & Destroy”

Made on C++ with a very small Blueprint addition.
Started on UE4.10, finalized on UE4.16. There were problems to run it on 4.16 due to some method signatures changes.
Many AI methods have got additional first parameter. Hard to find it on dynamic methods (dynamic binding), because compiler
can’t help.