New adaptable Clothing Clipping Issue in Scene but Not in MetaHuman Editor or Blueprint

The clothing fits perfectly in both the MetaHuman character editor and the assembled Blueprint editor. However, after placing the Blueprint in the world scene, noticeable clipping issues occur between the clothing and the character body.

I’ve tried disabling LODs, but the issue still persists.

Any advice or suggestions on how to resolve this would be greatly appreciated!



It seems that the clipping issue with the model is caused by a translucent material. Does anyone know the underlying principle behind this?