Thanks for the heads up. Yeah, I was getting some errors with attachments, kept giving me a dialog popup window saying “<p> Database Error </p>” or something like that. Was hoping it would work but I guess not. Those are some good points and yes, I didn’t want to have the parallax working on the far distance, only on near. That’s a great idea, I’ll mess around with it and let you know. Thanks again!
I think I got it. Came out pretty good I think. What I had to do was take the Parallax UVs and input that into another Texture Sample UV input and then multiply that with the near/far tiling function.
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Hello! I have a similar problem with this node. Only I do not have a Mac, I work on Windows and works on my system (and this is a question why parallax occlusion don’t work), so maybe the problem is not quite the same as yours.
I wanted to know what kind of variables “int i” and where you changed it? And you could show your shader working framework, maybe I can understand where my mistake.