They give very good advice on the best visual and performance settings compromises for each game they review.
You’ve just lost a lot of credibility to me.
Yeah, and they lost credibilty to thousands of people who are several times more aware the abuse of TAA. I’m producing a detailed video showing how ridiculous their analysis are to REAL professional perspectives. They are reporters big deal, not investigative reporters. They spread false narratives about game development and performance that allow studios to abuse consumers.
You have not been at the mercy of their derogatory insults and comments of the serious issues with modern game dev that thousands of people have been trying to bring awareness too. THEY have create a disgusting MESS I have to pick and clean now.
News flash: I have zero respect the entire GP industry including the main people running it. So if someone doesn’t think I’m creditable, I’m not caring. I’m in charge of my projects and games I play, and this thread has birthed the production of a UE version beyond what Epic is capable of seeing.
But if you only care about performances and don’t want cutting edge graphics, then you should just stick to UE4 IMO.
You’re telling me I have no credibility when you make a statement like that? UE5 is UE4 but with optimized backend code, I’ve even showed gained perf in “UE4” features in UE5 as versions pass.
UE5 has probably divided by 2 to 10 the time it takes a solo or small team to make a game with good animations, good and fast assets placement (with PCG) and easy lighting set-up with lumen, a lot of things can be directly made inside the editor without having to rely on other external softwares compared to UE4. I don’t see it mentioned anywhere in your post.
I stated UE is ahead of all other open options, and this isn’t what’s hurting performance, it’s the fact that these systems require too much computation for visual standards achieved on 8thgen becuase FN can’t allow for a design most third party UE games would benefit from.
Nanite, VSMs, Lumen, all abuse an overly expensive TAA to remain visually stable and performance is complete crap with no improvements that will help target hardware. These are terrible solutions to REAL problems.