“EPiC GaMEs DoNt ImPRoVe pErFORmanCes”
Meanwhile the UE 5.5 patch note :
- Optimized Metahumans (less than 100MB vs 2-3GB)
- Faster hardware RT targeting 60 fps support on consoles
- New denoiser for lumen reflections hugely reducing shimmering, artefacts, ghosting, a lot more stable
- Megalights, similar to Nvidia RTXDI reducing performance cost with many lights (but have some drawbacks for now)
- Nanite now support DX12 Work Graph improving performances : “Nanite compute materials now can use work graph shader bundles on D3D12 when r.Nanite.AllowWorkGraphMaterials and r.Nanite.Bundle.Shading are both set. Both of these default to off at the moment.”
- Render Parallelization improvements
- Many QoL improvements