NEW(3/22/2024) UE5.5+ Feedback: Please Invest In Actual PERFORMANCE Innovations Beyond Frame Smearing For Actual GAMES.

“EPiC GaMEs DoNt ImPRoVe pErFORmanCes”

Meanwhile the UE 5.5 patch note :

  • Optimized Metahumans (less than 100MB vs 2-3GB)
  • Faster hardware RT targeting 60 fps support on consoles
  • New denoiser for lumen reflections hugely reducing shimmering, artefacts, ghosting, a lot more stable
  • Megalights, similar to Nvidia RTXDI reducing performance cost with many lights (but have some drawbacks for now)
  • Nanite now support DX12 Work Graph improving performances : “Nanite compute materials now can use work graph shader bundles on D3D12 when r.Nanite.AllowWorkGraphMaterials and r.Nanite.Bundle.Shading are both set. Both of these default to off at the moment.”
  • Render Parallelization improvements
  • Many QoL improvements
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