Funny how all beginner asset flippers struggle with all the same things.
- Your environments look sharp, boxy and incohesive.
- You underestimate the importance of bevels and imperfection.
- You can not follow a single art style.
- You don’t realize that Light must support Form, and Form must direct Light - these are the very 101 basics of composition.
- You underestimate the importance of atmospheric effects.
- And post processing too (lens effects and so on - eye effects apply too).
- Lack of complex shaders besides what’s from Marketplace.
- Lack of detail scale level variation.
But that’s just a quick look on your environment, and besides the point in this conversation, except that you shouldn’t voice your opinion when you lack the expertise to do so.
EVERYTHING that you have said in your last posts has ABSOLUTELY NOTHING to do with the missing functionality i’ve been talking about in mine. You just ignored it.
There is A TON of things that you CAN NOT bake in UE5, and you probably wouldn’t even realize it without my list in my previous posts since you are a beginner.
To me, it appears that you just want to talk and not really focused on the subject. And that’s fine, we all have our problems in life and need someone, but please do it elsewhere, what we are on here is just too important and eventually will benefit everyone - developers and players.