NEW(3/22/2024) UE5.5+ Feedback: Please Invest In Actual PERFORMANCE Innovations Beyond Frame Smearing For Actual GAMES.

Your completely missing the point.

This engine is built around an accessibility option(TAA/Temporal blending)

The problem with you is you think this is about my project, this is about the semi-dynamic games being brought to UE in the future. Semi-dynamic, I’m talking about DOORS, windows, basic things that UE’s baked systems can barely handle with good quality. They LACK systems and workflows that promote reasonable performance for players.

They are admitting to wanting to focus on replacing meshes with Nanite, They are admitting to trying to create MORE bullcrap in TSR even though more temporal frame=more chance to smear. There are ways to make this better for everyone and they are investing in poor directions.

I’m asking for basic standard and so are the #104 who voted in agreement.
GameDev needs more priority right now becuase the games that have used it perform terribly and they are mostly static.
Basic systems like volumetric lighting still have stupid amounts of leaking etc.
They are abandoning all reasonable systems and studios are just going with it because of OUT OF CONTEXT information.

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