NEW(3/22/2024) UE5.5+ Feedback: Please Invest In Actual PERFORMANCE Innovations Beyond Frame Smearing For Actual GAMES.

LOD’s still have to be done properly or they stick out prominently. Mipmaps have been serving a purpose still without moderate downsides.

I can’t really say the same about the current state of things and the blatant loss of information currently. It’s not something I’m ever going to be happy with but have to deal with because of the growing dependency on it. I’m never going to be sold on filmic anything. Chromatic aberration alone prevents my friend from being able to play a lot of games without migraines.

It makes me think of all the pining over AV1. The output is still going to be butchered with 4:2:0 chroma subsampling and/or limited range at the end of the day for most places.

Temporal and amortized effects also severely fall apart at lower frame rates.

2 Likes