man do you even think and check before you write something! where did you see the robocap working well? if you mean tests like rtx4070ti and up to 4090, you can throw it in outher space! i have no doubt that aaa+ studios that make games like robocap (mostly singleplayer) can do much better at 60fps and ps5. do you have any idea, and have you looked how robocap works on rtx3060 and below that(older gpu). it can’t even push 30fps on lowest settings (and dont count on fsr and dlss please). what do you think most indie developers are hoping to sell? to someone paying more than $300 for a gpu, our market is primarily for the sub $300 gpu crowd. now ask yourself if the same can be done in the UE5 for such a market. the answer is simple, you can make puzzle games or 2d games or something like that but in 3d there is no way. so let’s take for example a cassual multiplayer game like unreal tournament!!! let for example count a maximum of 32 players on a server with average graphics. on the UE5 platform with the rtx3060 you got average 60fps on medium settings. the same version of the game on the UE4.25 on medium settings coolly pushes 150fps. means no lumens no nanite in both cases.the only promising example is actually the finals. but keep in mind that it was done by a top aaa team and that it is not a shooter where you have an arena with 15+ players in your field of vision, fights usually take place with half as that maximum. and be sure to keep in mind that i calculate all this without dls and fsr. when the finals start on e.g. rtx2070, you can’t go over 60fps on the lovest settings, but on the other hand, you have a squad game that is god knows how old, and not made by aaa studio (not even optimized well), which coolly pushes 150fps on the same configuration in a similar (buildings everywhere) environment. the point of everything is that currently in the UE5 no one can make a massive multiplayer shooter game like unreal tournament or battlefield (fortnite is special case, aint use realistic graphic and also aint scenes with 15+ players figthing arround), not even the strongest aaa developers, and as far as our indie developers are concerned, there is nothing of a multiplayer, in 3d possibly only a single player and that without larger dynamic and interactive scenes and that’s it.
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